Abstract: Teaching and learning indigenous languages using technology has been a very poorly addressed topic, there are only a few tools that exist in this regard, despite the efforts that have been made to preserve and strengthen the Mayan culture, mainly in the State of Yucatan, Mexico. This paper describes the development of an educational software designed to assist in the learning of the Mayan language in an autodidact and interactive way, through a mobile application that incorporates text, image and audio, with vocabulary, grammar and pronunciation activities. The objective of this work is to describe a methodology to develop educational mobile applications incorporating an element of gamification: history. With this new tool is intended to teach Mayan as a second language at an early age, since humans beings acquire their most significant and transcendent knowledge during childhood.
Keywords: Educational Software, Mayan Language, Mobile Application, Gamification.