Abstract: The technology known as augmented reality (AR) has the potential to revolutionize education in a big way. AR is a great helper when it comes to experiment-based learning, making the entire process more enjoyable. AR ensures that students follow processes properly and securely by superimposing virtual features over the actual world. This allows for real-time advice for pupils. Additionally, it can incorporate virtual elements that replicate difficult or dangerous experiments, so broadening the scope of hands-on learning. Through the use of visualizations such as charts, graphs, and real-time data overlays, AR uses data visualization to make outcomes easier to interpret. Furthermore, remote collaboration is made feasible, allowing students to engage with the exact same experiment from different locations, encouraging inclusion and teamwork. One essential component of AR in experiment learning is safety instruction. It may mimic dangerous conditions and emergency protocols, making sure kids are ready for anything that can come up. Moreover, AR helps to make experiments more relevant and understandable by offering context for history and explanations of difficult scientific ideas. It may recognize and draw attention to faults made during experiments, assisting students in growing as problem solvers and learners from their mistakes. Incorporating gamified components into augmented reality (AR) creates a stimulating and competitive learning environment where students may receive prizes for successfully completing experiments. By boosting safety, engagement, comprehension, and accessibility and equipping students for a future driven by technology, the suggested use of augmented reality (AR) offers a broad and adaptable toolkit for both educators and students.

Keywords: Augmented Reality, Revolutionize, Education, Experiment, Student, Learning, Technology, Remote collaboration, Enjoyable.

Cite:
Prashant Bhise, Himanshu Aphale, Ranjeet Pawar, Balwant Jadhav, Mahesh Bobade, Prathmesh Gosavi,"Enhanced Experimental Learning with Augmented Reality (AR)", IARJSET International Advanced Research Journal in Science, Engineering and Technology, vol. 11, no. 4, 2024, Crossref https://doi.org/10.17148/IARJSET.2024.11406.


PDF | DOI: 10.17148/IARJSET.2024.11406

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