Abstract: Gamified learning integrates game-like elements, such as points, levels, and challenges, into educational content. This approach addresses the critical problem that current programming education often lacks the mechanisms necessary to sustain student motivation, provide immediate feedback, or reward incremental progress, leading to high dropout rates and ineffective learning. In programming, students often struggle with abstract concepts, complexity, engagement, and motivation. By integrating game mechanics, gamification transforms routine coding tasks into interactive and enjoyable experiences, thereby making learning more accessible and enhancing retention through reward-based progress and instant feedback. The primary goal of this type of project is to design a gamified learning platform specifically aimed at making programming education more engaging for students of all levels. Specific objectives include enhancing engagement by turning passive learners into active participants, improving skill mastery through structured debugging exercises and challenges, and creating motivation through competition and collaboration. For implementation, the platform often uses a first-person 3D environment built in Unity, where players interact with gameplay elements, such as fighting enemies or progressing through levels, by correctly solving programming challenges. Docker containers are utilized in the architecture to securely execute player-submitted code, provide real-time results, and facilitate an iterative learning loop. This strategy cultivates resilience and a growth mindset, confirming that gamification significantly improves learning outcomes and student satisfaction.

Keywords: gamification, motivation, engagement, game-based learning, educational technology, learning outcomes.


Downloads: PDF | DOI: 10.17148/IARJSET.2025.121227

How to Cite:

[1] Nayana J., Chaitra P., Pranathi M. G., Saakshi V. Jatti, Shravani B. G., "Gamified Learning for Programming," International Advanced Research Journal in Science, Engineering and Technology (IARJSET), DOI: 10.17148/IARJSET.2025.121227

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